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/startrant
Let me start by saying that the Mass Effect series is my favorite video game series of all time.
Naturally I had high expectations for the game. Overall the game has been exquisitely crafted, except for some issues that should have been addressed in QA... But that belongs in to another discussion all together, for now I will stay on topic and discuss the ending.
The Ending to Mass Effect is not bad. In fact, content-wise, I like it. Bioware did not fail to deliver in the story department, but the execution of said story was quite pitiful.
Issue #1
In ME3, you regain control of Commander Shepard. You've been playing with the same character for years. With this individual you have faced thrasher maws, indoctrinated specters, the collectors and the reapers. Shepard is nothing short of a badass, and thus he is treated as such. Within minutes of starting the game you are back in the Normandy flying across galaxy, rallying friends and foes to join you in the greatest war the galaxy has ever seen. As you progress though the game, many plot points are closed, allies are gained and even entire races are saved or extinguished. The game constantly reinforces the fact that your decisions affect a greater outcome. Will you save the Geth or destroy them? Will you cure the genophage or doom the Krogan to extinction? Cut scenes and dialog play vastly different depending on who lives or dies. In this game, more than ever, you decisions carry a heavy weight... except for the ending. It does not matter whether you choose control, synthesis or destruction of the reapers. The outcome is still he same: The crucible is activated and the citadel is destroyed along with the mass effect relays. Then we (the player) are treated to a brief (and boy I am not a size queen but that was really short and unsatisfactory) cut scene with my crew and a STATIC IMAGE of two humanoid silhouettes talking.
Does it matter that I saved the Geth? No. Does it matter that I saved the Krogan? No. What if I had destroyed the Quarians and not the Geth, would that matter? No.
Nothing matters. Essentially, it all boils down to picking a color. That color represents a decision to which we do not get to see the result of. So in reality it does not matter what you pick, because as long as you fall into a pre-determined set of clauses, you will essentially get the same ending.
I'm okay with my shepard dying, he dies an honorable death. But I am not okay with sacrificing a great character to see my crew mates in some lush jungle and then a static image with voice over. Talk about underwhelming.
Issue #2
I'm going to talk about another game to illustrate a point. So bear with me while I talk a little bit about Final Fantasy XII. While not my favorite final fantasy, I do believe that this was the first game to really elaborate on the concepts of war, politics, conflict, etc. In previous final fantasies I go the impression that, while they all have great lore, the story was about the characters. In XII, the game is about the world of Ivalice and the avarice of a man seeking dominion over it. The characters in XII are there, but they aren't necessarily the focus. Long story short, not everything is as it seems, and before you know it a third power comes into play: The Occuria. The Occuria in FFXII are essentially the hidden power players in the story, controlling the fate of mankind and blah blah blah (you know the drill if you played the game). This was the "twist" or "shock factor" of the game. I particularly didn't care much for The Occuria, but it was nice to see the closure of a story arc that had been foreshadowed earlier in the game. It is obvious that writers in FFXII took the time to slowly/gradually introduce the occuria to the player, in order to create a cohesive narrative.
ME3 does something similar to FFXII by attempting to introduce another "power player" to the story, but fails to do in any way that makes sense. In ME3 you've got 3 powers at play, the Reapers, Cerberus and the galaxy at large (citadel races alliance). The Reapers want to harvest everyone, Cerberus wants to control the reapers and the Galaxy at large want both Cerberus and the reapers gone. By the end of the game, you are transported up to "somewhere" where this young holographic kid is talking to you. He talks and talks about "the cycle" and how the reapers have a purpose among other wonderful background lore chatter. But my question when I saw him was: Who the fuck are you?!
Apparently, you might get some foreshadowing on the holographic crucible boy if you talk to Liara at certain times. I do remember there was some discussion about why the reapers were harvesting people instead of killing everybody. This implied that the Reapers were being led or controlled by somebody else. During my play through, that is all the foreshadowing I got about this fourth mysterious power. The introduction of this holographic boy creates more questions then answers. Who is he? What is his purpose? Is he a VI? Is he an AI? Is he part of the reapers? Is he part of the race that created the reapers? Too many questions unanswered.
So in the end, no pun intended, I was left dazed and confused. I did not know what to say or how to react. I did not know where my crew landed. I did not know what happened to the Krogan, or to any other species in the galaxy. The premise of the game is to "take back earth" and save the galaxy, but in the end we really don't get to see how things turn out. Was earth rebuilt? If the citadel and the mass effect relays were destroyed, does that mean that earth then became the epicenter for the rest of species who were displaced by the war? The purpose of a good ending it to provide answers and closure. This ending only created more questions. Yes you could read in to the ending and assume that earth was saved and civilization carried on, but is that how you really want one of the best video game trilogies to end? I think Mass Effect deserves better than that.
/endrant